Some gamers have managed to work out clever ways to get through games even quicker using glitches, which is why you might see some leaderboards divided into ‘glitchless’ and ‘glitched’ categories for fairness. The speedrunning scene is now so popular that there are verified world records for popular games and an entire website dedicated to tracking playtimes called. Some modern examples include Minecraft and the incredibly difficult Dark Souls. Pretty much any game is now open to being speedran, no matter the genre. Over time though, a fully-fledged speedrunning community has emerged that is far more complex and serious. Early on most of this was informal, just competitions between friends to see who had the fastest fingers. This meant that originally, the most popular genre to speedrun was platformers, especially those from Nintendo, such as Super Mario 64, Super Mario Bros, and Super Mario World. Speedrunning has been around since the 1990s when Super Metroid became the first popular speedrunning game. Speedrunners ignore all of this and have only one aim: to play through a game as quickly as possible. Sometimes there’s a slow-burning story to follow, a long mission that takes some careful planning or a quick burst of action. Video games are made to be played in a certain way.
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